Advanced Shading Guide¶
This guide is a placeholder for the more advanced material and texture workflow.
Planned Topics¶
- parameter map usage
- normal map setup
- refraction setup
- fluid map workflow
- material flags and when to enable them
Related Guides¶
- Start with the Object Creation Guide.
- For unit-specific export and animation setup, see the Unit Creation Guide.
Status¶
This page is intentionally a placeholder and will be expanded later.