Glossary (Enums & Constants)¶
Central reference for magic values, enums and indices used across the DRS format and Blender tools.
Values are shown in decimal and hex.
MagicValues¶
These are the NodeInformation.magic identifiers used to tag blocks in the container.
| Name | Decimal | Hex |
|---|---|---|
CDspJointMap |
-1340635850 | 0xB01E64C6 |
CGeoMesh |
100449016 | 0x05FBDF08 |
CGeoOBBTree |
-933519637 | 0xC88A90FB |
CSkSkinInfo |
-761174227 | 0xD2541ADD |
CDspMeshFile |
-1900395636 | 0x8EDCF4A4 |
DrwResourceMeta |
-183033339 | 0xF51F0ED5 |
collisionShape |
268607026 | 0x1006C5F2 |
CGeoPrimitiveContainer |
1396683476 | 0x5342C5D4 |
CSkSkeleton |
-2110567991 | 0x8192C3B9 |
CDrwLocatorList |
735146985 | 0x2BC5D0C9 |
AnimationSet |
-475734043 | 0xE3A5C3E5 |
AnimationTimings |
-1403092629 | 0xAC56E6BB |
EffectSet |
688490554 | 0x2912AE1A |
Note: exact hex is shown as two’s complement for negatives. The decimal values are what you actually read/write.
AnimationType¶
Used in AnimationTimings / ability timing metadata.
| Name | Value |
|---|---|
CastResolve |
0 |
Spawn |
1 |
Melee |
2 |
Channel |
3 |
ModeSwitch |
4 |
WormMovement |
5 |
LocatorClass¶
Semantic meaning for locators in CDrwLocatorList.
| ID | Name | Notes |
|---|---|---|
| 0 | HealthBar |
Health bar offset |
| 1 | DestructiblePart |
Static module/parts |
| 2 | Construction |
“PivotOffset”; construction pieces |
| 3 | Turret |
Animated child unit (plays SKA) |
| 4 | FxbIdle |
WormDecal; idle effects |
| 5 | Wheel |
Animated child (idle/walk/run) |
| 6 | StaticPerm |
FXNode; permanent building/object FX |
| 7 | Unknown7 |
— |
| 8 | DynamicPerm |
Unit permanent effects → FXB |
| 9 | DamageFlameSmall |
Building damage fire (small) |
| 10 | DamageFlameSmallSmoke |
Damage smoke |
| 11 | DamageFlameLarge |
Building damage fire (large) |
| 12 | DamageSmokeOnly |
Damage smoke only |
| 13 | DamageFlameHuge |
Building damage fire (huge) |
| 14 | SpellCast |
Legacy/unused |
| 15 | SpellHitAll |
Legacy/unused |
| 16 | Hit |
Hit point for attacks/spells |
| 29 | Projectile_Spawn |
Projectile/effect spawn point |