Purpose: Stores basic metadata, primarily a hash likely used for asset identification or version tracking.
Where it appears: Present in all defined model types (AnimatedUnit, StaticObjectCollision, StaticObjectNoCollision, AnimatedObjectNoCollision, AnimatedObjectCollision). See WriteOrder.
Engine impact: Likely used by the engine or tools for identifying or verifying the asset version. It doesn't directly affect rendering or gameplay mechanics visible to artists.
Blender Workflow: This block is generated automatically by the exporter (save_drs calls DrwResourceMeta().write). Artists do not directly edit this data in Blender.
Hash Generation: The exporter currently generates a default hash string (""). The specific logic for generating meaningful hashes (like "sr-crc32-0") might reside elsewhere or in older toolchains. The importer (DrwResourceMeta().read) simply reads the existing hash from the file.
unknown field: The purpose of this field is unclear.
Although present in all models, the actual meaning or usage of the hash string by the game engine isn't known. It likely serves as a unique identifier or checksum.